During the fall semester of 2014, students in ART 435: Interactive Design took a human-centered approach to design mobile app concepts.
Their ideas, which were based on the results of user research, included:
- Lostnaut — an app to help you keep up with items,
- Nimble — an app for people with Rheumatoid arthritis,
- Gyst — a planner app,
- Ferris Wheel — a social networking hub,
- Liven Up — an app to help you achieve goals,
- PreServe — an app to store and share family recipes,
- Find A Latte — an app to help users find coffee shops,
- TrailMix — an app to buy, sell and trade outdoor equipment,
- 2gather — a social networking app for members of Mensa,
- Cat-O-Log — an app to track stray cats,
- Bavel — a savings app for travel,
- Worm Nerd — a library app for book worms,
- StableUp — an app for barn management,
- Military Moms — an app for military moms,
- ScreenIt — an app for screenwriters, and
- TXT2ME — an app to organize your busy life.
After designing high-fidelity, interactive prototypes, students created 60-second animations in Adobe Flash to highlight key features of the app and/or demonstrate how it would fit into a user’s life.
Check out their animations: